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Cole Wilkinson's avatar

This sounds like a super awesome idea. Especially if you had several groups starting in different mega-dungeons. It might help to force each group to exit the dungeon by the end of the session. Maybe a forced roll or lose HP/ possible death if they don't leave by the time the session ended. This would minimize bookkeeping for the GM. Now all I need to do is find three-four groups worth of players that are willing to commit to a mega-dungeon...

Ivo Ziskra's avatar

I like the idea of interconnected mega-dungeons. There is a lot of potential between factions with a setup like that. Then even more potential with multiple GMs running groups through it.

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